Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A common practice consists of creating metrics out of data collected by player interactions with the content; however, this allows for estimation only after the content is released and does not consider the characteristics of potential future players.
In this article, we present a number of potential solutions for the estimation of difficulty under such conditions, and we showcase the results of a comparative study intended to understand which method and which types of data perform better in different scenarios.
The results reveal that models trained on a combination of cohort statistics and simulated data produce the most accurate estimations of difficulty in all scenarios. Furthermore, among these models, artificial neural networks show the most consistent results.

Estimating Difficulty in Game Development: A Comparative Study

Difficulty is a critical aspect of player engagement in video games, and game development studios are constantly exploring ways to optimize the player experience. However, operationalizing difficulty can be a challenging task, as it requires estimating the level of challenge before the content is released and taking into account the characteristics of potential future players.

In this article, we delve into the various approaches and methods for estimating difficulty and present the findings of a comparative study conducted to shed light on which methods and types of data perform better in different scenarios.

The Importance of Multi-Disciplinary Concepts

Estimating difficulty in game development is inherently multidisciplinary, drawing on knowledge from fields such as statistics, machine learning, and game design. By combining insights from these diverse disciplines, game developers can gain a holistic understanding of how to create engaging and balanced gameplay experiences.

Developers commonly rely on metrics derived from player interactions with game content to estimate difficulty. While this approach provides useful data, it is limited in that it can only be applied after the content is released. To overcome this limitation, our study explored alternative methods that take into account potential future players.

Exploring Potential Solutions for Estimating Difficulty

Our comparative study examined several potential solutions for estimating difficulty, evaluating their effectiveness across different scenarios. These solutions included models trained on cohort statistics, simulated data, and a combination of both.

The results of our study revealed that models trained on a combination of cohort statistics and simulated data consistently produced the most accurate estimations of difficulty across all scenarios. This finding suggests that incorporating both historical data from previous players and simulated data representing potential future players provides a robust foundation for estimating difficulty.

The Power of Artificial Neural Networks

Among the models analyzed in our study, artificial neural networks emerged as the most promising and reliable approach for estimating difficulty. These complex computational models, inspired by the human brain, demonstrated consistent accuracy in predicting the level of challenge across various game scenarios.

The strength of neural networks lies in their ability to learn from large amounts of data and recognize patterns. By training on a combination of cohort statistics and simulated data, neural networks can capture the nuanced complexities of gameplay and provide developers with valuable insights into how to optimize difficulty levels.

Future Directions and Implications

The findings of our comparative study lay the foundation for further research and development in estimating difficulty in game development. Going forward, it would be interesting to explore the potential of incorporating real-time player feedback into the estimation process, allowing for continuous adaptation and refinement of difficulty levels.

Additionally, the multi-disciplinary nature of this topic underscores the importance of collaboration between experts in statistics, machine learning, and game design. By working together, these professionals can continue to push the boundaries of estimating difficulty and create compelling gameplay experiences.

In conclusion, estimating difficulty in game development is a complex task that requires a multi-disciplinary approach. By leveraging cohort statistics, simulated data, and the power of artificial neural networks, developers can gain valuable insights into optimizing the player experience. The results of our comparative study provide a solid foundation for future research and open up exciting possibilities for further advancements in this field.

Read the original article