by jsendak | Jun 28, 2022 | Cosmology & Computing
In order to share the magic of DALL·E 2 with a broad audience, we needed to reduce the risks associated with powerful image generation models. To this end, we put various guardrails in place to prevent generated images from violating our content policy.
by jsendak | Jun 23, 2022 | Cosmology & Computing
We trained a neural network to play Minecraft by Video PreTraining (VPT) on a massive unlabeled video dataset of human Minecraft play, while using only a small amount of labeled contractor data. With fine-tuning, our model can learn to craft diamond tools, a task that usually takes proficient humans over 20 minutes (24,000 actions). Our model uses the native human interface of keypresses and mouse movements, making it quite general, and represents a step towards general computer-using agents.
by jsendak | Jun 13, 2022 | Cosmology & Computing
We trained “critique-writing” models to describe flaws in summaries. Human evaluators find flaws in summaries much more often when shown our model’s critiques. Larger models are better at self-critiquing, with scale improving critique-writing more than summary-writing. This shows promise for using AI systems to assist human supervision of AI systems on difficult tasks.
by jsendak | Jun 9, 2022 | Cosmology & Computing
Large neural networks are at the core of many recent advances in AI, but training them is a difficult engineering and research challenge which requires orchestrating a cluster of GPUs to perform a single synchronized calculation.