Analyzing the Benefits of AI-Generated Images with %gpt_keyphrase%

Analyzing the Benefits of AI-Generated Images with %gpt_keyphrase%

Back to the topic of image generation with AI

Analyzing the Benefits of the %gpt_keyphrase% Shortcode for Image Generation

The %gpt_keyphrase% shortcode, available in the CyberSEO Pro and RSS Retriever plugins, offers several benefits for image generation and enhances the uniqueness of your articles. By instructing OpenAI’s GPT to analyze the article and identify a key subject or object, this shortcode generates a keyword or phrase that can be used for automatic image creation using AI models like DALL-E and Stable Diffusion.

Choosing Stable Diffusion for Higher Quality Images

When it comes to generating higher quality images, Stable Diffusion currently outperforms DALL-E. This trend is expected to continue even with the latest DALL-E 3 release. Therefore, it is recommended to opt for Stable Diffusion for superior image generation.

Using the %gpt_keyphrase% Shortcode

To use the %gpt_keyphrase% shortcode, you can simply paste it into the “Image Description” field in Stable Diffusion’s settings panel or into the “Image Assignment” field for DALL-E in the Media Enrichment feed settings section. Additionally, you can embed the generated images into your articles using HTML post templates with shortcodes like [stable_diffusion] and [dalle].

You can also include style directions for the generated image along with the shortcode. For example, you can specify styles like “Art Nouveau painting of %gpt_keyphrase%” or “Black and white photography of %gpt_keyphrase%”. Furthermore, Stable Diffusion provides standard style presets such as “analog-film”, “cinematic”, and “line-art” that can be applied alongside your textual description.

Improved Article Subject Quality in CyberSEO Pro

In the latest version 10.111 of CyberSEO Pro, the quality of the article subject generated by %gpt_keyphrase% has significantly improved. This enhancement makes the feature highly effective for creating unique images, even for news articles. With better article subject generation, you can offer visually compelling and original content to your audience.

SEO Advantage with AI-Generated Images

It is important to note that Google’s indexing algorithm considers not only the uniqueness of your articles but also the originality of the images used. Incorporating AI-generated images can give you an SEO advantage over using images sourced from platforms like Pixabay or Google Image Search. However, if you prefer using these platforms, it is worth mentioning that the %gpt_keyphrase% shortcode can be utilized there as well, allowing you to add unique AI-generated images to your articles while maintaining your preferred image sourcing strategy.

Long-Term Implications and Future Developments

The integration of AI image generation through the %gpt_keyphrase% shortcode opens up possibilities for enhanced visual content creation in the long run. As AI models continue to advance, we can expect further improvements in image quality and style customization. OpenAI’s ongoing research and development efforts may lead to the emergence of new AI models with even more impressive capabilities.

In the future, it is anticipated that AI-generated images will play a more prominent role in content creation, providing visual elements that effectively complement written articles. The ability to generate highly unique and visually appealing images using AI will offer content creators a competitive edge in attracting and engaging readers.

Actionable Advice

Based on the insights mentioned above, here are some actionable recommendations for leveraging the %gpt_keyphrase% shortcode and AI-generated images:

  1. Consider using Stable Diffusion over DALL-E for better image quality.
  2. Integrate the %gpt_keyphrase% shortcode into your image generation process, either through Stable Diffusion’s settings or DALL-E’s Media Enrichment feed settings.
  3. Utilize style directions and presets offered by Stable Diffusion to customize the generated images according to your article’s theme and aesthetic preferences.
  4. Update to the latest version of CyberSEO Pro (v10.111) to benefit from improved article subject quality.
  5. Recognize the SEO advantage of using AI-generated images in terms of uniqueness and originality, which can positively impact your search engine rankings.
  6. Consider a combination of AI-generated images and images from platforms like Pixabay or Google Image Search to maintain a diverse image sourcing strategy.

By implementing these recommendations, you can harness the power of AI-generated images to create visually captivating and unique content that stands out in today’s digital landscape.


The %gpt_keyphrase% shortcode empowers content creators to generate AI-driven images that align with the essence of their articles. With Stable Diffusion offering higher quality image generation, it becomes the preferred choice. Upgrading to the latest version of CyberSEO Pro further enhances the quality of generated article subjects. Leveraging AI-generated images provides an SEO advantage over traditional image sources, and we anticipate that AI-driven image creation will continue to evolve, enabling content creators to deliver visually stunning and engaging experiences in the future.

CyberSEO Pro - Image generation with AI

This article will explain the benefits of the %gpt_keyphrase%, shortcode, which is available in both the CyberSEO Pro and RSS Retriever plugins. Every time when you use this shortcode, the plugin instructs OpenAI’s GPT to analyze the article at hand and identify a tangible subject or object that captures the essence of the article. This generated keyword or phrase can then be used for automatic image generation by DALL-E and Stable Diffusion AI image generation models.

Since Stable Diffusion currently outperforms DALL-E in generating higher quality images – a trend that is unlikely to change with the newest DALL-E 3 – we recommend opting for Stable Diffusion. But, of course, the choice is ultimately yours.

CyberSEO Pro - Stable Diffusion image description

To use %gpt_keyphrase%, simply paste it into the “Image Description” field in Stable Diffusion’s settings panel, or into the “Image Assignment” field for DALL-E of the Media Enrichment feed settings section. Alternatively, you can embed the images into your articles via the HTML post templates using special shortcodes like [stable_diffusion] and [dalle]. For example:

[stable_diffusion text="%gpt_keyphrase%" name="%post_title%" stable_diffusion_engine="stable-diffusion-xl-beta-v2-2-2" class="aligncenter"]

In addition to the shortcode itself, you can add your style directions for the generated image. For example, you can specify styles like “Art Nouveau painting of %gpt_keyphrase%”, “Black and white photography of %gpt_keyphrase%”, etc. Note that Stable Diffusion also offers a number of standard style presets such as “analog-film”, “cinematic”, “line-art”, etc. that will be applied along with your textual description.

We’re pleased to announce that in version 10.111 of CyberSEO Pro, the quality of the article subject generated by %gpt_keyphrase% has been significantly improved. This makes the feature highly effective for creating unique images even for news articles.

Remember that Google’s indexing algorithm considers not only the uniqueness of your articles, but also the originality of the images used. Therefore, AI-generated images may give you an SEO advantage over images sourced from Pixabay or Google Image Search. If you prefer the latter, keep in mind that the %gpt_keyphrase% shortcode can be used there as well.

Blog from the Basement: Meet the collections services team

Blog from the Basement: Meet the collections services team

The museum is temporarily closed until summer 2024 while we undergo a ‘once in a generation’ transformation, and most of our colleagues are working from home or in temporary office accommodation. But the Collections Services team is still mostly working in the museum, getting objects ready to go on display in our two new Sound and Vision galleries.

Collections Services team members work in roles that enable the care, management and use of the museum’s collection: conservation, collections care, storage, collections data, photography and digitisation, registration (managing loans), and supporting collections development (acquisitions and transfers). But let us put faces to job titles and what they mean, using our own words.

Vanessa Torres, Conservator

Vanessa using a brush to conserve a photograph
Vanessa Torres, Conservator, specialist in paper and photographs

I am Vanessa, a Conservator. I am responsible for the physical care of our collection. I do this by monitoring the environment of display and storage facilities, by defining standards and by delivering training. Since joining the museum in 2013, I’ve developed expertise in the preservation and conservation of photographs. I am passionate about sharing my knowledge with colleagues internally, with external professional networks and curious people.

I am privileged to have access to such a fantastic collection daily! At the moment, I am working on the paper-based objects and photographs that will be displayed in the Sound and Vision galleries. I routinely use Japanese soft brushes and sponges to clean, and magnification glasses and a handheld torch to inspect objects closely—these are my favourite tools.

Ruth clapham, Assistant Registrar

Ruth is a white woman with brown hair and a big smile
Ruth Clapham, Assistant Registrar

I’m Ruth, an Assistant Registrar and I’ve been here nearly seven years. I work on loans in and out of the collection and new acquisitions to the museum. Currently, while the museum is closed, I am working on loans out both to museums in the UK and further afield, meaning our collections are still seen by people all over the country and the world

My favourite tool is my phone! I’m always taking pictures of objects, trucks, crates and it also has my calendar which is very helpful for remembering all the dates that I need to!

Eleanor Durrant, Conservator

Eleanor is a white woman with long blonde hair. She smiles to the camera.
Eleanor Durrant, Conservator (Sound and Vision)

I’m Eleanor, a Conservator for the Sound and Vision Project, and it’s my job to assess and prepare the majority of the 3D objects that will be going on display in the new galleries. This means they might need a clean or some interventive work to make them stable for display.

I often use lots of different types of spatulas when doing treatments, so they’re my favourite tool. They come in all sorts of shapes and sizes, and I am very protective of particular ones in our lab!

Alex Greenhough, Documentation Officer

Alex, a white woman wearing spectacles, adds a barcode to a collection object
Alex Greenhough, Documentation Officer

I’m Alex and I’m a Documentation Officer. My main responsibilities are about keeping track of our collections—what objects we have, what they are and where they are located. I carry out cataloguing and data improvement work and help to make sure our records look great on Collections Online.

One of my favourite pieces of equipment is this handy Bluetooth barcode scanner. We use barcodes to help us track the locations of our objects in our stores, and we use these scanners to input barcodes into our Collections Management System (a database we use to record information about our collections). We also use these scanners to help with other data entry tasks—I even have a barcode for my name!

Gabrielle Flexer, Conservation and Collections Care Manager

Gabby, a white woman wearing a hi-vis jacket, drives a forklift at the collections centre
Gabrielle Flexer, Conservation and Collections Care Manager

I’m Gabby, and I’m the Conservation and Collections Care Manager here at the National Science and Media Museum. It’s a varied and interesting role working on a variety of tasks. Using my favourite tool—spreadsheets—I look after the planning of the conservation team, ensuring that the collections are prepared and ready for exhibition, loan or public access.

I lead on the identification and management of hazardous materials found within the collection to ensure the safety of the collections, colleagues and visitors and finally work with the numerous teams in collections services and across the museum to advocate for the long term preservation of the world-class collections we hold in the stores. Occasionally I also get to be hands on with the collection and work on install, decants and store moves—always my favourite days!

Hannah Brignell, Senior Collections Services Project Manager

Hannah, a white woman with shoulder length blonde hair, smiles at the camera
Hannah Brignell, Senior Collections Services Project Manager
I am Hannah, the Senior Collections Services Project Manager. I’m based at the National Science and Media Museum but I work across all of the northern sites as well as at the National Collections Centre in Wroughton. I support and manage collections projects, such as the Collection Review, exhibitions and digitisation projects, as well as Masterplan activity like the new Sound and Vision galleries here in Bradford and supporting Vision 2025 at the National Railway Museum.
My tool of choice is my laptop, which is crucial to my role, from enabling me to bring teams together through Microsoft Teams to using Excel to develop costings, programmes and track progress of projects. My role is very varied and always fascinating. I am very lucky to get to work with so many of our amazing collections.

Lucy Findley, Casual Registrar

Lucy is a white woman with shoulder-length hair, wearing a navy top
Lucy Findley, Casual Registrar

My role with Science Museum Group is Casual Registrar, which means I get to work across all the museums in the group on various projects. I am currently the Registrar for the Sound and Vision project, so in this context I am the point of contact for all the loans, acquisitions and donations to the collection, looking after all the legal, logistical and ethical minutiae of their management and movement. Exciting, I know. But this job has taken me all over the world for various courier trips and roles.

My favourite tool is my clipboard. A lot of this job means ensuring there is a paper trail for everything—object movements, decisions and so on. Having my clipboard out means objects are on the move, and all the planning is coming to fruition.

Emily Coulthard, Collections Hazards Officer

Emily, a white woman with long hair and glasses, handles a model train carriage in the stores
Emily Coulthard, Collections Hazards Officer

Hello! My name is Emily Coulthard, and I am the Collections Hazards Officer for the Northern sites. If you’re confused about my job title, don’t worry you’re not the first!

To confirm: Yes, historic objects do contain a myriad of hazardous materials. And yes, the conservation teams (with my aid) are constantly managing them to keep the collection, staff and the public safe.

My Southern counterpart and I review procedures, answer queries and aid the conservation teams to assess and manage hazardous objects. Most importantly, we train all staff on where hazards are and what to do if they find them…

Lucy Williams, Photographer

Lucy is a white woman with curly brown hair wearing all black. She looks pensively at the camera.
Lucy Williams, Photographer

I am a photographer with over a decade of experience. I remain passionate about the possibilities photography offers for artistic expression, and continual personal development. As a visual artist, I am constantly learning and evolving.

Throughout my professional career I developed skills which are essential at the museum, including documenting live events, product launches and public gatherings.

My museum work brings me into contact with a range of fascinating 2D and 3D objects. But I also enjoy documenting exhibitions, and creating studio portraits—a skill I honed in my first professional job in a portrait studio.

The museum might be temporarily closed, but we’re still here and we are a lively bunch, busier than ever!

Read more blogs from basement and find out what our collections services team get up to behind the scenes.

25 Years of Dance Dance Revolution

25 Years of Dance Dance Revolution

Dance Dance Revolution ushered in a new era of foot-tapping gamers, fighting to keep rhythm with a soundtrack of pumping dance tracks in front of avid onlookers. It combined rhythm, dexterity and fitness to challenge gamers to stomp on the arcade machine’s pressure sensitive footpads in time with the music and on-screen prompts. Consisting of four directional arrows, Dance Dance Revolution rated players on their footwork, with each well-timed toe-tap achieving a ‘Perfect’, ‘Great’ or ‘Good’ rating, while poorly timed interactions would receive a ‘Boo’ or ‘Miss’. The game became an instant hit with gamers and spread across the globe, with gamers around the world challenging their friends to bust a move in their local arcade.

Still from a video game of two dancers stepping on 4 directional arrows
Dance Dance Revolution
A Dance Dance Revolution game in an arcade with dark walls and a bright 80s-pattern carpet
Dance Dance Revolution Extreme in an arcade in the USA (AeronPrometheus, CC BY-SA 4.0 via Wikimedia Commons)

It wasn’t long before the arcade phenomenon spread to our homes and the following year Dance Dance Revolution was released on the Sony Playstation in Japan. The console version arrived with a soft dance mat peripheral that allowed players to simulate the arcade experience at home. The dance mat could be plugged into the controller port and included additional buttons to control the game such as ‘Start’ and ‘Select’, which both featured on the Playstation’s traditional controller.

The game reached new heights of popularity on console and to date over 100 different games have been released in the franchise across platforms including the Nintendo Wii, PC, Xbox and mobile phones. The concept was adapted by many developers to create different variations of dance video games, spawning some unexpected crossovers with world-renowned IP including Dancing Stage Mario Mix for the Nintendo Gamecube in 2005, which included a Mario-themed dance mat.

Although Dance Dance Revolution and its accompanying dance mat were many people’s first introduction to dance-based video games, the concept had actually entered the market a decade before Dance Dance Revolution hit the arcades. Nintendo released the Power Pad in 1988 for the Nintendo Entertainment System (NES), three years after the console’s launch. The Power Pad was a floor mat controller with 12 pressure sensor buttons, laid out in a four-by-three grid, that allowed players to use their feet (and other body parts) to control games that tested speed, timing and coordination.

A square mat with blue and red circles numbered 1 to 12
Power Pad dance mat for controlling Nintendo Entertainment System (NES) video game console, made by Nintendo Company Ltd, 1988 (Science Museum Group Collection)

Nintendo released the game Dance Aerobics a year later, making it the first dance video game ever. Dance Aerobics used the Power Pad as a dance mat and challenged the player to follow the moves of the onscreen character, making as few mistakes as possible. The game utilised all 12 buttons on the mat, three times more than Dance Dance Revolution, and pioneered the way for the genre that would explode in popularity 10 years later. Other NES games utilised the Power Pad for movement-based games including Jogging Race, Athletic World and Super Team Games.

Still from a 1980s video game showing a woman in aerobics gear stepping on a numbered mat, with a window onto a cityscape behind her
Dance Aerobics on the Nintendo Entertainment System

Building on the foundations of Dance Aerobics and the Nintendo Power Pad, Dance Dance Revolution popularised the use of video games for fitness and began to change the public’s image that video games could only be played whilst sitting on the sofa. Fitness video games reached a new peak with the release of Wii Sports as a launch title for the Nintendo Wii in 2006 across all territories except Japan. Wii Sports hooked audiences across the world with the ability to play real-world sports in their living room, including tennis, golf and bowling.

White DVD box for Wii Sports game, on a white background
Game for nintendo Wii console, called Wii Sports, on DVD, 2006 (Science Museum Group Collection)
Two white people holding Wii nunchuck controllers move their hands in a boxing motion
Playing a boxing game on Wii Sports (David Murphy from Helsinki, Finland, CC BY-SA 2.0 via Wikimedia Commons)

The game utilised the Wii Motion controller and Nunchuck controller to simulate the key movements involved in each sport and let families compete in multiplayer tournaments together. The game captured the imagination of gamers and non-gamers alike and brought together players of all ages to compete in virtual sports in the comfort of their own home.

White games console and assorted controllers and peripherals
Nintendo Wii Base unit, remote controller (wiimote), nunchuck and sensor bar. (Science Museum Group Collection)

Wii Sports wasn’t the only fitness phenomenon for the console, with Wii Fit releasing the following year in 2007. Wii Fit is an exercise-focused video game that utilises a Wii Balance Board peripheral to challenge players’ balance and coordination with activities including yoga and aerobics. Players could stand on the balance board while also interacting with the game using the Wii Motion Controllers. The Balance Board was also able to track players’ weight and encourage a healthy lifestyle.

Two women stand on Wii balance boards in front of a row of screens, playing a Wii game
Using the Wii Fit balance board to play Wii Fit (Sergey Galyonkin from Raleigh, USA, CC BY-SA 2.0 via Wikimedia Commons)

Much like the dance mat, a similar console peripheral had actually been released over 20 years earlier, in the form of the Amiga Joyboard for the Atari 2600. The Amiga Joyboard allowed players to control games using their feet, by balancing on the board, which in turn controlled a directional joystick. The peripheral could be used to simulate different sports including skiing and surfing, but very few games were ever released that used the peripheral.

The popularity of dance and fitness games has continued over the last decade, with franchises such as Just Dance becoming incredibly successful across the last three generations of home consoles. As the technology has evolved, so have the games, moving away from the original dance mat peripherals in favour of camera tracking and motion controls. The most recent edition of the game, Just Dance 2024, can be played on the Playstation 5 using the player’s smartphone as a motion controller. The game uses a companion app on the mobile device, allowing it to track the player’s movements as they hold it, mimicking the dance routines of the characters on screen.

The genre has grown a new generation of audience through the embrace of virtual reality, with the incredibly popular game Beat Saber launching in 2018 and continuing to build a growing following over the past five years, releasing across the majority of VR platforms including PSVR, Meta Quest and HTC Vive. The game transports the player into surreal, neon environments (think Tron) where they use two VR motion controllers as coloured lightsabres to slice through approaching blocks of the corresponding colour in time to the music. It can be a fast-paced and frantic experience on higher difficulty settings and involves increasing challenges such as the requirement to slice through blocks in specific directions. Much like in Dance Dance Revolution, players score points based on the accuracy of their interactions in time with the music and on-screen prompts. The game has a continually expanding music library of both original and licenced music, including songs by artists including Green Day, Linkin Park and Queen.

This doesn’t mean that the traditional dance mat peripheral has fallen completely into obscurity. Some gamers have repurposed them to add an additional challenge to modern games, using them to play games that are meant to be played with a traditional controller in order to increase the difficulty and add a fun twist to the way that they play. Last year, Twitch streamer MissMikkaa beat the famously difficult game Elden Ring using a dance mat to control her character. This video from IGN explains how she does it:

The dance mat is not the only NES video game peripheral to make the crossover between arcades and living rooms. The console’s Zapper light gun was released in Japan in 1984 and allowed players to shoot moving targets on the screen.

A pistol shaped game controller made of grey plastic
Zapper controller for Nintendo Entertainment System (NES) video game console, made by Nintendo Company Ltd, 1986 (Science Museum Group Collection)

The game Duck Hunt was released alongside the Zapper as a launch title for the NES in North America. Duck Hunt actually made its first appearance in arcades almost 20 years earlier, but developed by SEGA. This much earlier game of the same name used electro-mechanical components rather than those of its light gun console counterpart. These early examples paved the way for other popular arcade and console titles using light guns including Time Crisis, House of the Dead and Point Blank.